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How it works
The microphone moves the field: its sound is split into bass, mid, high, level and beat like any other. Nothing is sent anywhere.
Touchable sound lets the hand that steers the particles play the sound too. Each preset is a finished recipe: Fader brings the music up the faster you drag and lets it settle when you stop; Sweep opens a filter as your finger rises; Pan follows your finger left to right; Wash builds reverb while you hold still; Tide plays the bytebeat with your drag. Pick up to two at once. Videos you capture record it. With Pro, Touch Mapping will let any gesture shape any part of the sound, several at once, saved as your own touch rigs.
The field follows the mix as set here: level, mute (M) and solo (S) for each sound. The mic's level is how much it moves the field and how much of it a video holds; whether you hear it is set in the Mic tab. The loop is the phrase recorded there.
Tap or drag across the steps. Sixteen steps make a bar; each lighter block of four is one beat.
Edits are heard on the next step while it plays. Save puts the beat on the sound shelf and in the mixer’s beat channel; tap tempo still sets its speed.
Three saved beats are free. More saves, export and MIDI will come with Pro; Founders Club members can get Pro free.
One expression in t. Play formula or Ctrl/⌘+Enter.
Lessons for each built-in bytebeat are in the index, under Sound.
Plays wherever the page is public. A private claude.ai link will not load for other people.